(function (global, factory) {
  typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
  typeof define === 'function' && define.amd ? define(['exports'], factory) :
  (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.FloatingUICore = {}));
})(this, (function (exports) { 'use strict';

  /**
   * Custom positioning reference element.
   * @see https://floating-ui.com/docs/virtual-elements
   */

  const sides = ['top', 'right', 'bottom', 'left'];
  const alignments = ['start', 'end'];
  const placements = /*#__PURE__*/sides.reduce((acc, side) => acc.concat(side, side + "-" + alignments[0], side + "-" + alignments[1]), []);
  const min = Math.min;
  const max = Math.max;
  const oppositeSideMap = {
    left: 'right',
    right: 'left',
    bottom: 'top',
    top: 'bottom'
  };
  const oppositeAlignmentMap = {
    start: 'end',
    end: 'start'
  };
  function clamp(start, value, end) {
    return max(start, min(value, end));
  }
  function evaluate(value, param) {
    return typeof value === 'function' ? value(param) : value;
  }
  function getSide(placement) {
    return placement.split('-')[0];
  }
  function getAlignment(placement) {
    return placement.split('-')[1];
  }
  function getOppositeAxis(axis) {
    return axis === 'x' ? 'y' : 'x';
  }
  function getAxisLength(axis) {
    return axis === 'y' ? 'height' : 'width';
  }
  function getSideAxis(placement) {
    return ['top', 'bottom'].includes(getSide(placement)) ? 'y' : 'x';
  }
  function getAlignmentAxis(placement) {
    return getOppositeAxis(getSideAxis(placement));
  }
  function getAlignmentSides(placement, rects, rtl) {
    if (rtl === void 0) {
      rtl = false;
    }
    const alignment = getAlignment(placement);
    const alignmentAxis = getAlignmentAxis(placement);
    const length = getAxisLength(alignmentAxis);
    let mainAlignmentSide = alignmentAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top';
    if (rects.reference[length] > rects.floating[length]) {
      mainAlignmentSide = getOppositePlacement(mainAlignmentSide);
    }
    return [mainAlignmentSide, getOppositePlacement(mainAlignmentSide)];
  }
  function getExpandedPlacements(placement) {
    const oppositePlacement = getOppositePlacement(placement);
    return [getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement)];
  }
  function getOppositeAlignmentPlacement(placement) {
    return placement.replace(/start|end/g, alignment => oppositeAlignmentMap[alignment]);
  }
  function getSideList(side, isStart, rtl) {
    const lr = ['left', 'right'];
    const rl = ['right', 'left'];
    const tb = ['top', 'bottom'];
    const bt = ['bottom', 'top'];
    switch (side) {
      case 'top':
      case 'bottom':
        if (rtl) return isStart ? rl : lr;
        return isStart ? lr : rl;
      case 'left':
      case 'right':
        return isStart ? tb : bt;
      default:
        return [];
    }
  }
  function getOppositeAxisPlacements(placement, flipAlignment, direction, rtl) {
    const alignment = getAlignment(placement);
    let list = getSideList(getSide(placement), direction === 'start', rtl);
    if (alignment) {
      list = list.map(side => side + "-" + alignment);
      if (flipAlignment) {
        list = list.concat(list.map(getOppositeAlignmentPlacement));
      }
    }
    return list;
  }
  function getOppositePlacement(placement) {
    return placement.replace(/left|right|bottom|top/g, side => oppositeSideMap[side]);
  }
  function expandPaddingObject(padding) {
    return {
      top: 0,
      right: 0,
      bottom: 0,
      left: 0,
      ...padding
    };
  }
  function getPaddingObject(padding) {
    return typeof padding !== 'number' ? expandPaddingObject(padding) : {
      top: padding,
      right: padding,
      bottom: padding,
      left: padding
    };
  }
  function rectToClientRect(rect) {
    const {
      x,
      y,
      width,
      height
    } = rect;
    return {
      width,
      height,
      top: y,
      left: x,
      right: x + width,
      bottom: y + height,
      x,
      y
    };
  }

  function computeCoordsFromPlacement(_ref, placement, rtl) {
    let {
      reference,
      floating
    } = _ref;
    const sideAxis = getSideAxis(placement);
    const alignmentAxis = getAlignmentAxis(placement);
    const alignLength = getAxisLength(alignmentAxis);
    const side = getSide(placement);
    const isVertical = sideAxis === 'y';
    const commonX = reference.x + reference.width / 2 - floating.width / 2;
    const commonY = reference.y + reference.height / 2 - floating.height / 2;
    const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;
    let coords;
    switch (side) {
      case 'top':
        coords = {
          x: commonX,
          y: reference.y - floating.height
        };
        break;
      case 'bottom':
        coords = {
          x: commonX,
          y: reference.y + reference.height
        };
        break;
      case 'right':
        coords = {
          x: reference.x + reference.width,
          y: commonY
        };
        break;
      case 'left':
        coords = {
          x: reference.x - floating.width,
          y: commonY
        };
        break;
      default:
        coords = {
          x: reference.x,
          y: reference.y
        };
    }
    switch (getAlignment(placement)) {
      case 'start':
        coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);
        break;
      case 'end':
        coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);
        break;
    }
    return coords;
  }

  /**
   * Computes the `x` and `y` coordinates that will place the floating element
   * next to a given reference element.
   *
   * This export does not have any `platform` interface logic. You will need to
   * write one for the platform you are using Floating UI with.
   */
  const computePosition = async (reference, floating, config) => {
    const {
      placement = 'bottom',
      strategy = 'absolute',
      middleware = [],
      platform
    } = config;
    const validMiddleware = middleware.filter(Boolean);
    const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));
    let rects = await platform.getElementRects({
      reference,
      floating,
      strategy
    });
    let {
      x,
      y
    } = computeCoordsFromPlacement(rects, placement, rtl);
    let statefulPlacement = placement;
    let middlewareData = {};
    let resetCount = 0;
    for (let i = 0; i < validMiddleware.length; i++) {
      const {
        name,
        fn
      } = validMiddleware[i];
      const {
        x: nextX,
        y: nextY,
        data,
        reset
      } = await fn({
        x,
        y,
        initialPlacement: placement,
        placement: statefulPlacement,
        strategy,
        middlewareData,
        rects,
        platform,
        elements: {
          reference,
          floating
        }
      });
      x = nextX != null ? nextX : x;
      y = nextY != null ? nextY : y;
      middlewareData = {
        ...middlewareData,
        [name]: {
          ...middlewareData[name],
          ...data
        }
      };
      if (reset && resetCount <= 50) {
        resetCount++;
        if (typeof reset === 'object') {
          if (reset.placement) {
            statefulPlacement = reset.placement;
          }
          if (reset.rects) {
            rects = reset.rects === true ? await platform.getElementRects({
              reference,
              floating,
              strategy
            }) : reset.rects;
          }
          ({
            x,
            y
          } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));
        }
        i = -1;
      }
    }
    return {
      x,
      y,
      placement: statefulPlacement,
      strategy,
      middlewareData
    };
  };

  /**
   * Resolves with an object of overflow side offsets that determine how much the
   * element is overflowing a given clipping boundary on each side.
   * - positive = overflowing the boundary by that number of pixels
   * - negative = how many pixels left before it will overflow
   * - 0 = lies flush with the boundary
   * @see https://floating-ui.com/docs/detectOverflow
   */
  async function detectOverflow(state, options) {
    var _await$platform$isEle;
    if (options === void 0) {
      options = {};
    }
    const {
      x,
      y,
      platform,
      rects,
      elements,
      strategy
    } = state;
    const {
      boundary = 'clippingAncestors',
      rootBoundary = 'viewport',
      elementContext = 'floating',
      altBoundary = false,
      padding = 0
    } = evaluate(options, state);
    const paddingObject = getPaddingObject(padding);
    const altContext = elementContext === 'floating' ? 'reference' : 'floating';
    const element = elements[altBoundary ? altContext : elementContext];
    const clippingClientRect = rectToClientRect(await platform.getClippingRect({
      element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),
      boundary,
      rootBoundary,
      strategy
    }));
    const rect = elementContext === 'floating' ? {
      x,
      y,
      width: rects.floating.width,
      height: rects.floating.height
    } : rects.reference;
    const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));
    const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) ? (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {
      x: 1,
      y: 1
    } : {
      x: 1,
      y: 1
    };
    const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({
      elements,
      rect,
      offsetParent,
      strategy
    }) : rect);
    return {
      top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,
      bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,
      left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,
      right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x
    };
  }

  /**
   * Provides data to position an inner element of the floating element so that it
   * appears centered to the reference element.
   * @see https://floating-ui.com/docs/arrow
   */
  const arrow = options => ({
    name: 'arrow',
    options,
    async fn(state) {
      const {
        x,
        y,
        placement,
        rects,
        platform,
        elements,
        middlewareData
      } = state;
      // Since `element` is required, we don't Partial<> the type.
      const {
        element,
        padding = 0
      } = evaluate(options, state) || {};
      if (element == null) {
        return {};
      }
      const paddingObject = getPaddingObject(padding);
      const coords = {
        x,
        y
      };
      const axis = getAlignmentAxis(placement);
      const length = getAxisLength(axis);
      const arrowDimensions = await platform.getDimensions(element);
      const isYAxis = axis === 'y';
      const minProp = isYAxis ? 'top' : 'left';
      const maxProp = isYAxis ? 'bottom' : 'right';
      const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';
      const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];
      const startDiff = coords[axis] - rects.reference[axis];
      const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));
      let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;

      // DOM platform can return `window` as the `offsetParent`.
      if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {
        clientSize = elements.floating[clientProp] || rects.floating[length];
      }
      const centerToReference = endDiff / 2 - startDiff / 2;

      // If the padding is large enough that it causes the arrow to no longer be
      // centered, modify the padding so that it is centered.
      const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;
      const minPadding = min(paddingObject[minProp], largestPossiblePadding);
      const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);

      // Make sure the arrow doesn't overflow the floating element if the center
      // point is outside the floating element's bounds.
      const min$1 = minPadding;
      const max = clientSize - arrowDimensions[length] - maxPadding;
      const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;
      const offset = clamp(min$1, center, max);

      // If the reference is small enough that the arrow's padding causes it to
      // to point to nothing for an aligned placement, adjust the offset of the
      // floating element itself. To ensure `shift()` continues to take action,
      // a single reset is performed when this is true.
      const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;
      const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;
      return {
        [axis]: coords[axis] + alignmentOffset,
        data: {
          [axis]: offset,
          centerOffset: center - offset - alignmentOffset,
          ...(shouldAddOffset && {
            alignmentOffset
          })
        },
        reset: shouldAddOffset
      };
    }
  });

  function getPlacementList(alignment, autoAlignment, allowedPlacements) {
    const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);
    return allowedPlacementsSortedByAlignment.filter(placement => {
      if (alignment) {
        return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);
      }
      return true;
    });
  }
  /**
   * Optimizes the visibility of the floating element by choosing the placement
   * that has the most space available automatically, without needing to specify a
   * preferred placement. Alternative to `flip`.
   * @see https://floating-ui.com/docs/autoPlacement
   */
  const autoPlacement = function (options) {
    if (options === void 0) {
      options = {};
    }
    return {
      name: 'autoPlacement',
      options,
      async fn(state) {
        var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;
        const {
          rects,
          middlewareData,
          placement,
          platform,
          elements
        } = state;
        const {
          crossAxis = false,
          alignment,
          allowedPlacements = placements,
          autoAlignment = true,
          ...detectOverflowOptions
        } = evaluate(options, state);
        const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;
        const overflow = await detectOverflow(state, detectOverflowOptions);
        const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;
        const currentPlacement = placements$1[currentIndex];
        if (currentPlacement == null) {
          return {};
        }
        const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));

        // Make `computeCoords` start from the right place.
        if (placement !== currentPlacement) {
          return {
            reset: {
              placement: placements$1[0]
            }
          };
        }
        const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];
        const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {
          placement: currentPlacement,
          overflows: currentOverflows
        }];
        const nextPlacement = placements$1[currentIndex + 1];

        // There are more placements to check.
        if (nextPlacement) {
          return {
            data: {
              index: currentIndex + 1,
              overflows: allOverflows
            },
            reset: {
              placement: nextPlacement
            }
          };
        }
        const placementsSortedByMostSpace = allOverflows.map(d => {
          const alignment = getAlignment(d.placement);
          return [d.placement, alignment && crossAxis ?
          // Check along the mainAxis and main crossAxis side.
          d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :
          // Check only the mainAxis.
          d.overflows[0], d.overflows];
        }).sort((a, b) => a[1] - b[1]);
        const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,
        // Aligned placements should not check their opposite crossAxis
        // side.
        getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));
        const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];
        if (resetPlacement !== placement) {
          return {
            data: {
              index: currentIndex + 1,
              overflows: allOverflows
            },
            reset: {
              placement: resetPlacement
            }
          };
        }
        return {};
      }
    };
  };

  /**
   * Optimizes the visibility of the floating element by flipping the `placement`
   * in order to keep it in view when the preferred placement(s) will overflow the
   * clipping boundary. Alternative to `autoPlacement`.
   * @see https://floating-ui.com/docs/flip
   */
  const flip = function (options) {
    if (options === void 0) {
      options = {};
    }
    return {
      name: 'flip',
      options,
      async fn(state) {
        var _middlewareData$arrow, _middlewareData$flip;
        const {
          placement,
          middlewareData,
          rects,
          initialPlacement,
          platform,
          elements
        } = state;
        const {
          mainAxis: checkMainAxis = true,
          crossAxis: checkCrossAxis = true,
          fallbackPlacements: specifiedFallbackPlacements,
          fallbackStrategy = 'bestFit',
          fallbackAxisSideDirection = 'none',
          flipAlignment = true,
          ...detectOverflowOptions
        } = evaluate(options, state);

        // If a reset by the arrow was caused due to an alignment offset being
        // added, we should skip any logic now since `flip()` has already done its
        // work.
        // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643
        if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {
          return {};
        }
        const side = getSide(placement);
        const initialSideAxis = getSideAxis(initialPlacement);
        const isBasePlacement = getSide(initialPlacement) === initialPlacement;
        const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));
        const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));
        const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none';
        if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) {
          fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));
        }
        const placements = [initialPlacement, ...fallbackPlacements];
        const overflow = await detectOverflow(state, detectOverflowOptions);
        const overflows = [];
        let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];
        if (checkMainAxis) {
          overflows.push(overflow[side]);
        }
        if (checkCrossAxis) {
          const sides = getAlignmentSides(placement, rects, rtl);
          overflows.push(overflow[sides[0]], overflow[sides[1]]);
        }
        overflowsData = [...overflowsData, {
          placement,
          overflows
        }];

        // One or more sides is overflowing.
        if (!overflows.every(side => side <= 0)) {
          var _middlewareData$flip2, _overflowsData$filter;
          const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;
          const nextPlacement = placements[nextIndex];
          if (nextPlacement) {
            var _overflowsData$;
            const ignoreCrossAxisOverflow = checkCrossAxis === 'alignment' ? initialSideAxis !== getSideAxis(nextPlacement) : false;
            const hasInitialMainAxisOverflow = ((_overflowsData$ = overflowsData[0]) == null ? void 0 : _overflowsData$.overflows[0]) > 0;
            if (!ignoreCrossAxisOverflow || hasInitialMainAxisOverflow) {
              // Try next placement and re-run the lifecycle.
              return {
                data: {
                  index: nextIndex,
                  overflows: overflowsData
                },
                reset: {
                  placement: nextPlacement
                }
              };
            }
          }

          // First, find the candidates that fit on the mainAxis side of overflow,
          // then find the placement that fits the best on the main crossAxis side.
          let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;

          // Otherwise fallback.
          if (!resetPlacement) {
            switch (fallbackStrategy) {
              case 'bestFit':
                {
                  var _overflowsData$filter2;
                  const placement = (_overflowsData$filter2 = overflowsData.filter(d => {
                    if (hasFallbackAxisSideDirection) {
                      const currentSideAxis = getSideAxis(d.placement);
                      return currentSideAxis === initialSideAxis ||
                      // Create a bias to the `y` side axis due to horizontal
                      // reading directions favoring greater width.
                      currentSideAxis === 'y';
                    }
                    return true;
                  }).map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];
                  if (placement) {
                    resetPlacement = placement;
                  }
                  break;
                }
              case 'initialPlacement':
                resetPlacement = initialPlacement;
                break;
            }
          }
          if (placement !== resetPlacement) {
            return {
              reset: {
                placement: resetPlacement
              }
            };
          }
        }
        return {};
      }
    };
  };

  function getSideOffsets(overflow, rect) {
    return {
      top: overflow.top - rect.height,
      right: overflow.right - rect.width,
      bottom: overflow.bottom - rect.height,
      left: overflow.left - rect.width
    };
  }
  function isAnySideFullyClipped(overflow) {
    return sides.some(side => overflow[side] >= 0);
  }
  /**
   * Provides data to hide the floating element in applicable situations, such as
   * when it is not in the same clipping context as the reference element.
   * @see https://floating-ui.com/docs/hide
   */
  const hide = function (options) {
    if (options === void 0) {
      options = {};
    }
    return {
      name: 'hide',
      options,
      async fn(state) {
        const {
          rects
        } = state;
        const {
          strategy = 'referenceHidden',
          ...detectOverflowOptions
        } = evaluate(options, state);
        switch (strategy) {
          case 'referenceHidden':
            {
              const overflow = await detectOverflow(state, {
                ...detectOverflowOptions,
                elementContext: 'reference'
              });
              const offsets = getSideOffsets(overflow, rects.reference);
              return {
                data: {
                  referenceHiddenOffsets: offsets,
                  referenceHidden: isAnySideFullyClipped(offsets)
                }
              };
            }
          case 'escaped':
            {
              const overflow = await detectOverflow(state, {
                ...detectOverflowOptions,
                altBoundary: true
              });
              const offsets = getSideOffsets(overflow, rects.floating);
              return {
                data: {
                  escapedOffsets: offsets,
                  escaped: isAnySideFullyClipped(offsets)
                }
              };
            }
          default:
            {
              return {};
            }
        }
      }
    };
  };

  function getBoundingRect(rects) {
    const minX = min(...rects.map(rect => rect.left));
    const minY = min(...rects.map(rect => rect.top));
    const maxX = max(...rects.map(rect => rect.right));
    const maxY = max(...rects.map(rect => rect.bottom));
    return {
      x: minX,
      y: minY,
      width: maxX - minX,
      height: maxY - minY
    };
  }
  function getRectsByLine(rects) {
    const sortedRects = rects.slice().sort((a, b) => a.y - b.y);
    const groups = [];
    let prevRect = null;
    for (let i = 0; i < sortedRects.length; i++) {
      const rect = sortedRects[i];
      if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {
        groups.push([rect]);
      } else {
        groups[groups.length - 1].push(rect);
      }
      prevRect = rect;
    }
    return groups.map(rect => rectToClientRect(getBoundingRect(rect)));
  }
  /**
   * Provides improved positioning for inline reference elements that can span
   * over multiple lines, such as hyperlinks or range selections.
   * @see https://floating-ui.com/docs/inline
   */
  const inline = function (options) {
    if (options === void 0) {
      options = {};
    }
    return {
      name: 'inline',
      options,
      async fn(state) {
        const {
          placement,
          elements,
          rects,
          platform,
          strategy
        } = state;
        // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a
        // ClientRect's bounds, despite the event listener being triggered. A
        // padding of 2 seems to handle this issue.
        const {
          padding = 2,
          x,
          y
        } = evaluate(options, state);
        const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);
        const clientRects = getRectsByLine(nativeClientRects);
        const fallback = rectToClientRect(getBoundingRect(nativeClientRects));
        const paddingObject = getPaddingObject(padding);
        function getBoundingClientRect() {
          // There are two rects and they are disjoined.
          if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {
            // Find the first rect in which the point is fully inside.
            return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;
          }

          // There are 2 or more connected rects.
          if (clientRects.length >= 2) {
            if (getSideAxis(placement) === 'y') {
              const firstRect = clientRects[0];
              const lastRect = clientRects[clientRects.length - 1];
              const isTop = getSide(placement) === 'top';
              const top = firstRect.top;
              const bottom = lastRect.bottom;
              const left = isTop ? firstRect.left : lastRect.left;
              const right = isTop ? firstRect.right : lastRect.right;
              const width = right - left;
              const height = bottom - top;
              return {
                top,
                bottom,
                left,
                right,
                width,
                height,
                x: left,
                y: top
              };
            }
            const isLeftSide = getSide(placement) === 'left';
            const maxRight = max(...clientRects.map(rect => rect.right));
            const minLeft = min(...clientRects.map(rect => rect.left));
            const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);
            const top = measureRects[0].top;
            const bottom = measureRects[measureRects.length - 1].bottom;
            const left = minLeft;
            const right = maxRight;
            const width = right - left;
            const height = bottom - top;
            return {
              top,
              bottom,
              left,
              right,
              width,
              height,
              x: left,
              y: top
            };
          }
          return fallback;
        }
        const resetRects = await platform.getElementRects({
          reference: {
            getBoundingClientRect
          },
          floating: elements.floating,
          strategy
        });
        if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {
          return {
            reset: {
              rects: resetRects
            }
          };
        }
        return {};
      }
    };
  };

  // For type backwards-compatibility, the `OffsetOptions` type was also
  // Derivable.

  async function convertValueToCoords(state, options) {
    const {
      placement,
      platform,
      elements
    } = state;
    const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));
    const side = getSide(placement);
    const alignment = getAlignment(placement);
    const isVertical = getSideAxis(placement) === 'y';
    const mainAxisMulti = ['left', 'top'].includes(side) ? -1 : 1;
    const crossAxisMulti = rtl && isVertical ? -1 : 1;
    const rawValue = evaluate(options, state);

    // eslint-disable-next-line prefer-const
    let {
      mainAxis,
      crossAxis,
      alignmentAxis
    } = typeof rawValue === 'number' ? {
      mainAxis: rawValue,
      crossAxis: 0,
      alignmentAxis: null
    } : {
      mainAxis: rawValue.mainAxis || 0,
      crossAxis: rawValue.crossAxis || 0,
      alignmentAxis: rawValue.alignmentAxis
    };
    if (alignment && typeof alignmentAxis === 'number') {
      crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;
    }
    return isVertical ? {
      x: crossAxis * crossAxisMulti,
      y: mainAxis * mainAxisMulti
    } : {
      x: mainAxis * mainAxisMulti,
      y: crossAxis * crossAxisMulti
    };
  }

  /**
   * Modifies the placement by translating the floating element along the
   * specified axes.
   * A number (shorthand for `mainAxis` or distance), or an axes configuration
   * object may be passed.
   * @see https://floating-ui.com/docs/offset
   */
  const offset = function (options) {
    if (options === void 0) {
      options = 0;
    }
    return {
      name: 'offset',
      options,
      async fn(state) {
        var _middlewareData$offse, _middlewareData$arrow;
        const {
          x,
          y,
          placement,
          middlewareData
        } = state;
        const diffCoords = await convertValueToCoords(state, options);

        // If the placement is the same and the arrow caused an alignment offset
        // then we don't need to change the positioning coordinates.
        if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {
          return {};
        }
        return {
          x: x + diffCoords.x,
          y: y + diffCoords.y,
          data: {
            ...diffCoords,
            placement
          }
        };
      }
    };
  };

  /**
   * Optimizes the visibility of the floating element by shifting it in order to
   * keep it in view when it will overflow the clipping boundary.
   * @see https://floating-ui.com/docs/shift
   */
  const shift = function (options) {
    if (options === void 0) {
      options = {};
    }
    return {
      name: 'shift',
      options,
      async fn(state) {
        const {
          x,
          y,
          placement
        } = state;
        const {
          mainAxis: checkMainAxis = true,
          crossAxis: checkCrossAxis = false,
          limiter = {
            fn: _ref => {
              let {
                x,
                y
              } = _ref;
              return {
                x,
                y
              };
            }
          },
          ...detectOverflowOptions
        } = evaluate(options, state);
        const coords = {
          x,
          y
        };
        const overflow = await detectOverflow(state, detectOverflowOptions);
        const crossAxis = getSideAxis(getSide(placement));
        const mainAxis = getOppositeAxis(crossAxis);
        let mainAxisCoord = coords[mainAxis];
        let crossAxisCoord = coords[crossAxis];
        if (checkMainAxis) {
          const minSide = mainAxis === 'y' ? 'top' : 'left';
          const maxSide = mainAxis === 'y' ? 'bottom' : 'right';
          const min = mainAxisCoord + overflow[minSide];
          const max = mainAxisCoord - overflow[maxSide];
          mainAxisCoord = clamp(min, mainAxisCoord, max);
        }
        if (checkCrossAxis) {
          const minSide = crossAxis === 'y' ? 'top' : 'left';
          const maxSide = crossAxis === 'y' ? 'bottom' : 'right';
          const min = crossAxisCoord + overflow[minSide];
          const max = crossAxisCoord - overflow[maxSide];
          crossAxisCoord = clamp(min, crossAxisCoord, max);
        }
        const limitedCoords = limiter.fn({
          ...state,
          [mainAxis]: mainAxisCoord,
          [crossAxis]: crossAxisCoord
        });
        return {
          ...limitedCoords,
          data: {
            x: limitedCoords.x - x,
            y: limitedCoords.y - y,
            enabled: {
              [mainAxis]: checkMainAxis,
              [crossAxis]: checkCrossAxis
            }
          }
        };
      }
    };
  };
  /**
   * Built-in `limiter` that will stop `shift()` at a certain point.
   */
  const limitShift = function (options) {
    if (options === void 0) {
      options = {};
    }
    return {
      options,
      fn(state) {
        const {
          x,
          y,
          placement,
          rects,
          middlewareData
        } = state;
        const {
          offset = 0,
          mainAxis: checkMainAxis = true,
          crossAxis: checkCrossAxis = true
        } = evaluate(options, state);
        const coords = {
          x,
          y
        };
        const crossAxis = getSideAxis(placement);
        const mainAxis = getOppositeAxis(crossAxis);
        let mainAxisCoord = coords[mainAxis];
        let crossAxisCoord = coords[crossAxis];
        const rawOffset = evaluate(offset, state);
        const computedOffset = typeof rawOffset === 'number' ? {
          mainAxis: rawOffset,
          crossAxis: 0
        } : {
          mainAxis: 0,
          crossAxis: 0,
          ...rawOffset
        };
        if (checkMainAxis) {
          const len = mainAxis === 'y' ? 'height' : 'width';
          const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;
          const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;
          if (mainAxisCoord < limitMin) {
            mainAxisCoord = limitMin;
          } else if (mainAxisCoord > limitMax) {
            mainAxisCoord = limitMax;
          }
        }
        if (checkCrossAxis) {
          var _middlewareData$offse, _middlewareData$offse2;
          const len = mainAxis === 'y' ? 'width' : 'height';
          const isOriginSide = ['top', 'left'].includes(getSide(placement));
          const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);
          const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);
          if (crossAxisCoord < limitMin) {
            crossAxisCoord = limitMin;
          } else if (crossAxisCoord > limitMax) {
            crossAxisCoord = limitMax;
          }
        }
        return {
          [mainAxis]: mainAxisCoord,
          [crossAxis]: crossAxisCoord
        };
      }
    };
  };

  /**
   * Provides data that allows you to change the size of the floating element —
   * for instance, prevent it from overflowing the clipping boundary or match the
   * width of the reference element.
   * @see https://floating-ui.com/docs/size
   */
  const size = function (options) {
    if (options === void 0) {
      options = {};
    }
    return {
      name: 'size',
      options,
      async fn(state) {
        var _state$middlewareData, _state$middlewareData2;
        const {
          placement,
          rects,
          platform,
          elements
        } = state;
        const {
          apply = () => {},
          ...detectOverflowOptions
        } = evaluate(options, state);
        const overflow = await detectOverflow(state, detectOverflowOptions);
        const side = getSide(placement);
        const alignment = getAlignment(placement);
        const isYAxis = getSideAxis(placement) === 'y';
        const {
          width,
          height
        } = rects.floating;
        let heightSide;
        let widthSide;
        if (side === 'top' || side === 'bottom') {
          heightSide = side;
          widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';
        } else {
          widthSide = side;
          heightSide = alignment === 'end' ? 'top' : 'bottom';
        }
        const maximumClippingHeight = height - overflow.top - overflow.bottom;
        const maximumClippingWidth = width - overflow.left - overflow.right;
        const overflowAvailableHeight = min(height - overflow[heightSide], maximumClippingHeight);
        const overflowAvailableWidth = min(width - overflow[widthSide], maximumClippingWidth);
        const noShift = !state.middlewareData.shift;
        let availableHeight = overflowAvailableHeight;
        let availableWidth = overflowAvailableWidth;
        if ((_state$middlewareData = state.middlewareData.shift) != null && _state$middlewareData.enabled.x) {
          availableWidth = maximumClippingWidth;
        }
        if ((_state$middlewareData2 = state.middlewareData.shift) != null && _state$middlewareData2.enabled.y) {
          availableHeight = maximumClippingHeight;
        }
        if (noShift && !alignment) {
          const xMin = max(overflow.left, 0);
          const xMax = max(overflow.right, 0);
          const yMin = max(overflow.top, 0);
          const yMax = max(overflow.bottom, 0);
          if (isYAxis) {
            availableWidth = width - 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right));
          } else {
            availableHeight = height - 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom));
          }
        }
        await apply({
          ...state,
          availableWidth,
          availableHeight
        });
        const nextDimensions = await platform.getDimensions(elements.floating);
        if (width !== nextDimensions.width || height !== nextDimensions.height) {
          return {
            reset: {
              rects: true
            }
          };
        }
        return {};
      }
    };
  };

  exports.arrow = arrow;
  exports.autoPlacement = autoPlacement;
  exports.computePosition = computePosition;
  exports.detectOverflow = detectOverflow;
  exports.flip = flip;
  exports.hide = hide;
  exports.inline = inline;
  exports.limitShift = limitShift;
  exports.offset = offset;
  exports.rectToClientRect = rectToClientRect;
  exports.shift = shift;
  exports.size = size;

}));
