# jsTree v.1.0 - types plugin

## Description

The `types` enables node types - each node can have a type, and you can define rules on how that type should behave - maximum children count, maximum depth, valid children types, selectable or not, etc.

## Configuration

### max_children

A number. Default is `-1`.

Defines maximum number of root nodes (`-1` means unlimited, `-2` means disable max_children checking in the tree).

### max_depth

A number. Default is `-1`.

Defines maximum depth of the tree (`-1` means unlimited, `-2` means disable max_depth checking in the tree).

### valid_children

A string or array. Default is `"all"`.

Defines valid root node types (could be `"all"`, `"none"`, or an array of type strings).

### type_attr

A string. Default is `"rel"`.

Defines the attribute on each `li` node, where the type attribute will be stored.

### types

An object.

Defines all the active types in the tree. Each key is the type name, and each value represents the rules for this type. A `default` type is defined - all nodes with no explicit type set are treated as if they were of the `default` type.

    types : {
    	// the default type
    	"default" : {
    		"max_children"	: -1,
    		"max_depth"		: -1,
    		"valid_children": "all"

    		// Bound functions - you can bind any other function here (using boolean or function)
    		//"select_node"	: true,
    		//"open_node"	: true,
    		//"close_node"	: true,
    		//"create_node"	: true,
    		//"delete_node"	: true
    	}
    }

For `max_children`, `max_depth` & `valid_children` use the same values as for the tree, but the value you set will only apply for that node type.

You can set an `icon` key - it should be an object consisting of two keys - `image` (string - location of the image to be used as an icon) & `position` (string - left and top pixels of the image - 10px 40px, only useful when using sprites - omit otherwise).

You can set more keys in that object - each key should be a function name, and each value - either a boolean (in order to allow or disallow that operation, on that node type) or a function. If you supply a function - your function will be called with two arguments - the name of the called function (the key) and the arguments passed to that function - you can then decide whether to return `true` or `false`.

For any type - for now you can control only functions that take the node being manipulated as the first argument.

## Demos

### Using the types plugin

- Root node 1
  - Child node 1
  - Child node 2
- Root node 2

## API

### ._get_type ( node )

Get the type of a node.

- `mixed` node

  This can be a DOM node, jQuery node or selector pointing to the element.

### .set_type ( type , node )

Set the type of a node.

- `string` type

  The new type.

- `mixed` node

  This can be a DOM node, jQuery node or selector pointing to the element.

### ._check ( rule , node , opts )

Checks a rule on a give node. Used mostly internally.

- `string` rule

  The rule to check.

- `mixed` node

  This can be a DOM node, jQuery node or selector pointing to the element.

- `mixed` opts

  Any additional options regarding the rule. Used internally.

### .create_node ( ), .check_move ( )

Both functions are overwritten to accomodate the new functionality presented by the plugin.